...Ian Rose M. Cunanan MBA-TEP Batch 2 Student No. 2012-62432 Case Analysis Acting on a Vision of Change Viewpoint : Business Consultant Time Context : Present I. Statement of the Problem * How to create a new interactive blockbuster game that will gain high market acceptance in midst of the company’s various organizational changes II. Stat ement of the Objective * To improve the information system for a period of 6 months. * To strengthen and expand both our local and global money transfer networks by increasing our presence through multiple channels III. Areas of Consideration STRENGHTS * The company is haven for video game developers * Employee are the most creative and passionate experts in the industry * Encouraged autonomy * Market research are not use to pressure the company’s creative team * Savings on development cost because of partnership with Vivendi * R.Koticks charisma and pitch to investors * possess a litany of popular titles * products span the full spectrum of gaming genres * cult like devotion of consumers/subscribers * establishing revenue streams via subscription models | WEAKNESSES * Denial of credits for individual contributions * No channel for independence * Company’s history and financial reputation * Too much autonomy given * Decentralization of funds management * Competition between studios * | THREATS * Market competition due to a faster technological advancement * Suing of disgruntled......
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...James Higgins Project 2 1. Activision Blizzard is a video game publisher. It is one of the largest third party video game publishers in the world. One of today’s most popular games, Call of Duty, was created and produced by Activision Blizzard. It is said to be the only publisher that has leading market positions across all categories. Activision is the worlds second largest gaming company behind Nintendo. Best Buy is a consumer electronics distributor. It is one of the largest electronics distributors in the world. Best Buy accounts for 19 percent of the consumer electronic market in the United States. Best Buy announced they are closing 50 stores around the country this year. 2. a. Activision’s Beta over 9 years is 0.797853835 Activision’s Beta over 5 year is 0.603021178 Activision’s Beta over 3 year is 0.393789458 Best Buy’s Beta over 9 year is 1.338458503 Best Buy’s Beta over 5 year is 1.234938399 Best Buy’s Beta over 3 year i1.01586673 b. Google finance has Best Buy’s beta at 1.30 and Google finance has Activision blizzard’s beta at .54 Yahoo finance has Best Buy’s beta at 1.48, and Yahoo finance has Activision Blizzards Beta at .79 Neither of these sites told us how they came across these betas. c. With a significance level of 5% we fail to reject that alpha is not zero. The T statistic we got was -0.650050239 and it is not greater than 1.96. 3. c) i. The geometric average return for the value line is 6.0259%. I got this percentage......
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...Viewpoint : Business Consultant Time Context : Present I. Statement of the Problem * How to create a new interactive blockbuster game that will gain high market acceptance in midst of the company’s various organizational changes II. Stat ement of the Objective * To improve the information system for a period of 6 months. * To strengthen and expand both our local and global money transfer networks by increasing our presence through multiple channels III. Areas of Consideration STRENGHTS * The company is haven for video game developers * Employee are the most creative and passionate experts in the industry * Encouraged autonomy * Market research are not use to pressure the company’s creative team * Savings on development cost because of partnership with Vivendi * R.Koticks charisma and pitch to investors * possess a litany of popular titles * products span the full spectrum of gaming genres * cult like devotion of consumers/subscribers * establishing revenue streams via subscription models | WEAKNESSES * Denial of credits for individual contributions * No channel for independence * Company’s history and financial reputation * Too much autonomy given * Decentralization of funds management * Competition between studios * | THREATS * Market competition due to a faster technological advancement * Suing of disgruntled ex-employees * Infringement of copyrights and * Intellectual Property * Market price......
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...Geographies of Transnational Corporations Paper I. Origin: Activision Blizzard Inc. is a “worldwide online, PC, console handheld and mobile game publisher” (Activisionblizzard.com/About-Us). Activision Blizzard Inc. ranks among the top game developers and distributors in the ever increasing world market of entertainment software. With top titles including “Call of Duty® as well as Spider-Man™, X-Men™, James Bond™ and TRANSFORMERS™, leading franchises such as Spyro™ and Blizzard Entertainment's® StarCraft®, Diablo®, and Warcraft® franchises including the global #1 subscription-based massively multi-player online role-playing game, World of Warcraft®” (Activisionblizzard.com/About-Us), Activision Blizzard has become one of the more well-known publishers in the world. Activision Blizzard Inc. maintains operations on four continents while providing coverage for online games throughout the entire connected world. The original company, Activision, encompassed by the holding company known as Activision Blizzard was founded in October 1979 in, Northern California, as the “first independent developer and distributor of entertainment software.” (Timeline) Activision was founded by disgruntled programmers that were not being recognized or appropriately compensated by Atari for their hand in the game creation that was accounting for millions of dollars of annual revenue for the company. David Crane, Alan Miller, Larry Kaplan and Bob Whitehead were known as the “Gang of......
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...Assignment 1 – Annual Report Project Zachary Professor Chuck Brooks Accounting 1 – ACC100 December 3, 2012 The annual report is a financial documentation that is published by the company to summarize the transactions that went on throughout the year. Activision Blizzard, Inc, is a worldwide online, personal computer, video game console, handheld and mobile device game publisher (2012 Annual Report, Activision Blizzard Inc). The main sections of its annual report are the statement of operations, balance sheet, and the statement of cash flows. Annual Report Main Sections The statement of operations, also known as the income statement, is used to access the performance and financial position of a company (Kelly & McGowen, 2012). It performs this action by listing the revenue collected minus the expenses deducted to give a net income or net loss. Activision Blizzard Inc., its total revenue was higher that its total expense thus when put into the equation revenue – expenses with the revenue higher the company received a net income. The balance sheet, sometimes called the statement of financial position, is the summary of the companies financial balances (Kelly & McGowen, 2012). The balance sheet shows the company's assets, liabilities and owner's equity. This is information is presented in an equation where the assets must be equal to the liabilities plus the owner's equity. The statement of cash flows is the financial statement that shows how the changes in......
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...OREGON INVESTMENT GROUP 12/04/2009 Technology Activision Blizzard, Inc. RECOMMENDATION: HOLD Stock Data Price (52 weeks) Symbol/Exchange Beta (Regression) Shares Outstanding Average daily volume (3 month average) Current market cap Current Price Dividend Dividend Yield Valuation (per share) DCF Analysis Comparables Analysis Target Price Current Price Summary Financials Revenue Net Income 2008A $3,026,000,000 -$107,000,000 $8.14 - $13.14 ATVI / NASDAQ 0.625 1,271,000,000 16,067,500 14,476,690,000 $11.39 N/A N/A $15.25 $4.74 $12.10 $11.39 Covering Analyst: Sean Golin Email: sgolin@uoregon.edu The University of Oregon Investment Group (UOIG) is a student run organization whose purpose is strictly educational. Member students are not certified or licensed to give investment advice or analyze securities, nor do they purport to be. Members of UOIG may have clerked, interned or held various employment positions with firms held in UOIG’s portfolio. In addition, members of UOIG may attempt to obtain employment positions with firms held in UOIG’s portfolio. Activision Blizzard, Inc. BUSINESS OVERVIEW university of oregon investment group http://uoig.uoregon.edu Activision Blizzard, Inc. is located in Santa Monica, CA. They are responsible for creating and publishing video games and accessories. These games are distributed and available on a wide range of platforms across the globe. Additionally, Activision Blizzard maintains and operates Battle.net, a......
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...CBI Holding Company, Inc. is a New York based firm marketing an extensive line of pharmaceutical products. CBI’s principal market area stretched from the northeastern United States into the upper Midwest. In 1991 Robert Castello, CBI’s president and chairman of the board, sold 48 percent ownership interest in his company to Trust Company of the West (TCW), a diversified investment firm. The purchase agreement between the two parties gave TCW the right to appoint two members of CBI’s board with Castello retaining the right to appoint the remaining three. The purchase agreement also identified several control-triggering events. If any one of these events occurred, TCW would have the right to take control of CBI. Examples of control-triggering events included CBI’s failure to maintain certain financial ratios at a specified level and unauthorized loans to Castello and other CBI executives. Several of Castello’s subordinates intentionally misrepresented CBI’s operating results and financial condition for fiscal years ending April 30, 1992 and 1993. During the 1992 and 1993 audits Ernest & Young (E&Y), the accounting firm hired by CBI, discovered numerous disbursements that were potential issues. The bulk of these disbursements were payments to the company’s vendors and labeled as advances in the company’s records. The advances were explained as such, “When CBI is at its credit limit with a large vendor, the vendor may hold an order until they receive an......
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...Evaporator Current: 4.5 A Evaporator Voltage: 200 V Condenser Flow Rate: 483 g/s Condenser Temp (inlet) 13.7 (C Condenser Temp (exit) 20.8 (C Condenser Pressure: 590 kPa (gauge) Evaporator Pressure: 190 kPA (gauge) Compressor Temp (inlet) 9.6 (C Compressor Temp (exit) 43 (C Condenser Temp (exit) 23.7 (C Evaporator Temp (inlet) 0.4 (C Calculations Mass flow rate of R134a around Evaporator Q L = (V)(A) = (200)(5.4) = 1080 kW P3 = 590 kPa h3 = h4 = 265 kJ/ kg (from table) T3 = 23.7 (C P1 = 190 kPa h1 = 261 kJ/ kg (from table) T1 = 9.6 (C Q L = m (h1 – h4) m = 1.080 / (261 – 265) = 0.270 kg/s Mass flow rate of R134a around Condenser QH = mcw * Cp (water) (Tcw, in – Tcw, out) = (0.483)(4.18)(13.7 – 20.8) = 14.33 kJ/s P2 = 590 kPa h2 = 283 kJ/ kg (from table) T2 = 43 (C P3 = 590 kPa h3 = h4 = 265 kJ/ kg (from table) T3 = 23.7 (C QH = m (h2 – h3) m = 14.3 / (283 – 265) = 0.8 kg/s Power input to the Compressor Ps (shaft power) = F * (0.053218) * nc = (9.25)(0.053218)(7.87) = 3.82 kW Power Factor = Pa / Ps Pa = (0.57)(3.87) = 2.207 kW Calculations Continued Coefficient of Performance for the Refrigerator ( = QL / Wc Wc = Pa ( = 1.080 / 2.207 = 0.49 Rate of Heat Transfer from the Compressor Win = Qout + m (he – hi) me = mi = m ......
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...Comparative analysis of Disney Infinity and Activision Skylander Term Paper 1. The instrumental source of value creation for Activision via activities of Vicarious Visions was based on the core innovation involving using RFID technology to wirelessly connect a computer to the toy figures via the USB port. In the driving seat of this development were Bala brothers who had accumulated significant experience in the video gaming industry, and thus, who were well positioned to understand nuances of the market, latent and unmet needs. This revolutionary innovation has given birth to an entirely new genre of the life-to-toy gaming approach that since has undergone rapid evolution. In its strategic positioning of the new product through differentiation the company took advantage of the natural desire of children to re-enact imaginary world into reality. Only Skylander reversed the direction of such transgression according to the current state of technology, from reality back into imagination, augmented and embodied by the video game experience. This product was a natural progression of a novel concept developed by Activision in 2005 when the game Guitar Hero heralding detachment from the existing consoles and demonstrating capacity to penetrate the market by crossing over various platforms. Thus, armed with the previous hugely successful experience of developing in-house capabilities to establish production of plastic and electronic assembly designs, the......
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...due to the increased threats faced by piracy, increased competitive factors, riskiness due to upfront developmental costs, economic recessionary factors, and “rise of game players as developers of game content”13. These aspects will be discussed in more detail in the industry and SWOT analysis later on in this report. The top 10 major competitors in the interactive gaming industry (all figures are from year end 2008) are comprised of the following game developers: Rank | Company Name | Sales USD (m) | Employees | Market Cap USD (m) | Net Income USD (m) | Net Profit Margin | 1 | Electronic Arts Inc. | 3,665.00 | 9,037 | 5,715.52 | - 454.00 | -12.39% | 2 | KONAMI CORPORATION | 3,233.86 | 5,472 | 2,067.05 | 199.48 | 6.64% | 3 | Activision Blizzard, Inc. | 3,026.00 | 2,149 | 12,915.29 | -107.00 | -3.54% | 4 | SQUARE ENIX HOLDINGS CO., LTD. | 1,605.53 | 2,973 | 1,874.94 | 100.19 | 6.19% | 5 | Take-Two Interactive Software, Inc. | 1,537.53 | 2,100 | 591.14 | 97.10 | 6.32% | 6 | Ubisoft Entertainment SA | 1,450.90 | 4,323 | 1,429.89 | 142.36 | 8.49% | 7 | THQ Inc. | 1,030.47 | 2,400 | 184.41 | -35.34 | -3.58% | 8 | Real Networks, Inc. | 604.81 | 1,774 | 290.21 | -243.88 | -40.32% | 9 | Infogrames Entertainment | 372.01 | 555 | 47.31 | -65.39 | -21.33% | 10 | KOEI CO., LTD. | 309.42 | 1,191 | 469.34 | 55.96 | 18.44% | Source: Reuters, Factiva14 In this way, competition in the interactive gaming industry (Please refer to Exhibit 1 that highlights the......
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... GRADO EN PUBLICIDAD Y RELACIONES PÚBLICAS TRABAJO FIN DE GRADO AUDITORÍA DE IMAGEN Y COMUNICACIÓN Activision | Blizzard Spain, S.L. Trabajo realizado por los alumnos: María Belén Aboud, Víctor Barahona Izquierdo y Ornella Grandjean Sáez. Tutor: Jorge Conde López Curso académico: 2014/2015 Fecha de entrega: Junio de 2015 1 Resumen del trabajo Esto documento desarrolla una auditoría de comunicación de la empresa Activision | Blizzard. Se trata de una empresa asentada en el sector de la producción y distribución de videojuegos, contando con grandes éxitos como Call of Duty o Guitar Hero. Activision | Blizzard cuenta con una estructura internacional debido a su presencia en múltiples países. Este carácter internacional afecta enormemente a los procesos comunicativos que sigue, pudiendo corregir ......
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...Activision Blizzard, Fiscal Year 2010 Lance Kilpatrick Barbara McGuire Accounting 100 19 August 2011 Activision Blizzard is a video game publisher with a large customer base because of its record shattering sales numbers, as well as, its online gaming division that is the most recognizable brand in the industry. It was a small LLC from 1982 until 2001, at which time it began public trading for FY 2002. The annual fiscal report to the stockholders for Activision Blizzard begins with a list recent achievements gained in the past five years followed by a letter from both the current CEO and co-chairman of the board. In that letter both men explained the vision for future developments, and also explained the success of the company in the form of the company's first ever dividend, and gave detailed information concerning the multiple records broken in sales, digital sales, first time online subscriptions, and online users. The second part discusses in detail using graphs and charts the actual numbers of sales made. This portion includes digital and physical sales, along with, subscription sales. Because of the nature of the product the company will experience an increase in sales into the foreseeable future. The third part of the financial report discusses a ten year summary of financial data and trends of the industry. While sales did dip in FY 2003 sales skyrocketed with the introduction of World of Warcraft, the number one selling online game of all time....
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...PACKAGE, INSTALLING, AND/OR USING THE PROGRAM AND ANY SOFTWARE PROGRAMS INCLUDED WITHIN THE PROGRAM, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION, INC. (“ACTIVISION”). LIMITED USE LICENSE: Subject to the conditions described below, Activision grants you the non-exclusive, non-transferable, limited right and license to install and use one copy of the Program solely and exclusively for your personal use. All rights not specifically granted under this Agreement are reserved by Activision and, as applicable, Activision’s licensors. The Program is licensed, not sold, for your use. Your license confers no title or ownership in the Program and should not be construed as a sale of any rights in the Program. All rights not specifically granted under this Agreement are reserved by Activision and, as applicable, its licensors. LICENSE CONDITIONS You agree not to: • Exploit the Program or any of its parts commercially, including but not limited to use at a cyber cafe, computer gaming center or any other location-based site. Activision may offer a separate Site License Agreement to permit you to make the Program available for commercial use; see the contact information below. • Sell, rent, lease, license, distribute or otherwise transfer this Program, or any copies of this Program, without the express prior written consent of Activision. • Use the Program, or permit use of the Program, in a network, multi-user arrangement or remote access arrangement, including any......
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...services, and customers by developing a mission statement. Ensure that you are differentiating your product or service. 3. Mission and mission statement 4. Vision and vision statement 5. Guiding principles or values for my business. Culture, social responsibility, and ethics. 6. The vision, mission, and values guide the organization's strategic direction. 7. The organization addresses customer needs and critique how they achieve competitive advantage. 8. Conclusion Strategic Plan Introduction Tomorrow’s Car Wash’s (TCW) strategic plan for the present and future will entail significant goals and objectives the organization needs and wants. The name defines what the organization does which is promoting car cleanliness, but the mission and vision statement serves as our intent along with our ethics. TCW will address how we are cultural, socially and ethically responsible for our actions, the community, and our customers. TCW understands our customer's needs and will fulfill them while maintaining a competitive advantage over our opposition. Defining Tomorrow’s Car Wash mission statement. Differentiating your product or service Tomorrow’s Car Wash will provide customers with exterior and minor interior cleaning that will suit their needs. The services that my clients will receive begin in our tunnel. The cost for the washes ranges from five dollars to sixteen dollars. The $5 wash provides a spot free rinse and soft cloth wash. The $8 wash adds......
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...Activision Blizzard Analysis Activision Blizzard (ATVI) is a leading international publisher of interactive software products and downloadable content. Being a main player in the video games industry, the company has acquired several essential business strengths that made it succeed for a number of years. From making products carrying popular brand names, the company also takes pride of its product lines and innovative staff. Despite their strengths, Activision Blizzard has also encountered different problems that need to be addressed. These include the reduced slate of titles on a going-forward basis as well as the growing competition in the industry. To address these business concerns, it has been recommended that the company should consider limiting its product portfolio as well as conducting its target markets. This should help the company stabilize its financial status through sales generation and cost reduction. Company structure: Activision Blizzard organizational structure is base on 3 business segments. Activision Publishing, Inc. develops and publishes video games on various consoles handheld platforms and the PC platform. Activision also develop digital downloads to their game titles through retail channels with certain third-party publishers. Blizzard Entertainment, Inc. is well know to online gamer through Battle.net. Battle.net. host all Blizzard develops multiple award winning titles online such as Diablo, StarCraft, and World of Warcraft. The......
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